Visual album / Motion system / 3D animation

In Colour Visual Rework

A full-length visual album rework of Jamie xx’s debut album, exploring color, rhythm, and form through sound-reactive 3D animation. Created as a self-directed study in Cinema 4D, motion design, and audiovisual storytelling.

Roles
3D Animation, Color Theory, Motion Design
Format
Visual album, 11 tracks
Primary tool
Cinema 4D
Jamie xx’s In Colour album cover: a spectrum of color radiating from the center with a white diagonal rectangle
Source material
Jamie xx / In Colour / 2015

My visual system

Pink diagonal rectangular stripes across a white field, from the In Colour visual rework
Repeated lime rectangles arranged diagonally across a blue field, from the In Colour visual rework

The source album / 2015

Jamie xx, In Colour

In Colour is Jamie xx’s 2015 debut solo album, moving between club-driven rhythm, sampled voices, bright melodic passages, and quieter atmospheric moments.

My visual rework interprets the complete 11-track album as a connected audiovisual system. Each song has its own motion language, while color, geometry, repetition, and rhythm connect the album as a whole.

Explore the original album
Cover artwork for Jacob How’s In Colour visual rework: a multicolored field of angular polygons surrounding a white diagonal rectangle.
Cover artwork for my In Colour visual rework.

Project overview

Sound drives the structure, not the decoration.

Built entirely in Cinema 4D, the project explores how sound can drive structure rather than decoration. I focused on minimal, graphic forms (primarily rectangles and angular geometry), allowing subtle changes in scale, rotation, fragmentation, and color to carry the narrative of each song.

The visuals respond directly to stems and dynamics in the music, creating moments that feel synchronized without becoming literal or overly illustrative. What began as an audio-reactive study evolved into a complete visual language shaped by the restraint, clarity, and emotional precision of In Colour.

Blue diagonal structures crossing a yellow field in the In Colour visual system
42:45Total runtime
153,915Frames
11Tracks

Challenge

A cohesive visual album, without overpowering the music.

In Colour is defined by texture, restraint, and emotional pacing. The challenge was to sustain a cohesive album-length visual experience, finding a balance between structure and feeling without becoming too literal or too chaotic.

The goal was not to redesign the album, but to listen closely and build visuals that could quietly live alongside the music.

  • Treat each track as its own visual system while keeping the album unified.
  • Translate sound into motion without relying on cliché audio visualizers.
  • Respect Jamie xx’s minimal, architectural visual language.
  • Use the work as a sustained way to learn Cinema 4D and 3D motion design.
Purple vertical structures on a blue field from Sleep Sound
Orange rectangular forms floating on blue from Obvs

Process

Listening first, then building a system.

Every track began away from the software. Repeated listening sessions established the energy, pacing, and structural cues that the motion needed to carry.

  1. 01

    Listening before designing

    I mapped energy changes, structural shifts, and emotional cues before opening Cinema 4D, using those observations to decide how motion should behave over time.

  2. 02

    Establishing a visual grammar

    A small set of recurring forms (rectangles, planes, and triangles) kept the work restrained. Variation came from motion, scale, timing, and color instead of novelty.

  3. 03

    Building song by song

    Each track became a focused experiment with its own palette, motion logic, and geometric behavior while still referencing the chapters around it.

  4. 04

    Audio-reactive, not literal

    Rather than drawing waveforms or spectra, I translated sound into parameters such as scale, rotation, visibility, and timing so the motion could feel musical without becoming illustrative.

Colour System

Each animation uses a constrained palette of up to five colours. One colour carries forward into the next track, creating continuity across all eleven visual identities and connecting the album as one visual system.

  1. Gosh palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Gosh

  2. Sleep Sound palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Sleep Sound

  3. SeeSaw palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    SeeSaw

  4. Obvs palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Obvs

  5. Just Saying palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Just Saying

  6. Stranger in a Room palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Stranger in a Room

  7. Hold Tight palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Hold Tight

  8. Loud Places palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Loud Places

  9. I Know There’s Gonna Be (Good Times) palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    I Know There’s Gonna Be (Good Times)

  10. The Rest Is Noise palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    The Rest Is Noise

  11. Girl palette study: a dominant colour field, a diagonal rectangular form and three supporting diagonal swatches.

    Girl

Cinema 4D workflow

Learning the tool through iteration.

I taught myself Cinema 4D through the project by building, breaking, and rebuilding scenes. The core toolkit included MoGraph Cloners, Effectors, Fields, Fracture, camera animation, and material workflows.

Many scenes were rebuilt as my understanding improved. That long-form repetition moved the work from simple MoGraph setups toward more controlled systems for fracture, camera movement, materials, and audio-reactive motion.

Blue and yellow geometric tunnel from Just Saying
Yellow crossing structures on purple from Hold Tight
Pink fractured forms against blue from Girl

Results

A complete visual system across 153,915 frames.

The finished 42-minute visual album gives every track a distinct but connected chapter. Constrained palettes, motion logic, and recurring geometry evolve rather than repeat across the runtime.

Although the work was produced song by song, shapes, camera behavior, and pacing subtly refer back to earlier tracks. The project also records a clear progression from simple MoGraph studies to more deliberate control of fracture, fields, camera animation, materials, and audio-reactive motion.

  • A 42:45 visual rework spanning all eleven tracks.
  • Track-specific identities held together by shared forms and motion rules.
  • A long-form record of growth in 3D and motion design.

Reflection

A record of learning, listening, and restraint.

This visual album became more than a personal tribute to In Colour. It became a record of learning. Committing to a long-form project made it possible to move past surface-level experimentation and develop a deeper understanding of motion systems, pacing, and restraint in 3D design.

It reflects how I approach design more broadly: listening first, limiting tools intentionally, and building systems that prioritize clarity and feeling over spectacle. The project marked my transition from static design into motion and 3D, and it continues to shape how I think about interaction, rhythm, and visual storytelling.