

I’m a UX and visual designer interested in systems, rhythm, and how structure can create meaning. My work often sits at the edge of precision and experimentation — I like figuring out how to bring order to abstract ideas, whether that’s through interface design, motion, or graphic systems. I’m most drawn to projects that give me limitations, whether it’s a limited palette or a fixed grid, because they push me to design with more clarity and focus.
Over the past few years, I’ve developed a process that balances curiosity with technical control. I’ve spent hundreds of hours in Illustrator refining my eye for shape and composition, and I’m always thinking about how design can guide behavior, create mood, or reveal a new way of seeing something familiar. Outside of design, I make music, shoot video, and explore how digital tools can translate emotion — especially through sound, motion, and form.
I care about detail, but I also care about pace: how people move through an experience, what they notice, what they don’t. Good design feels intuitive without explaining itself — that’s what I aim for every time.
I’m a UX and visual designer interested in systems, rhythm, and how structure can create meaning. My work often sits at the edge of precision and experimentation — I like figuring out how to bring order to abstract ideas, whether that’s through interface design, motion, or graphic systems. I’m most drawn to projects that give me limitations, whether it’s a limited palette or a fixed grid, because they push me to design with more clarity and focus.
Over the past few years, I’ve developed a process that balances curiosity with technical control. I’ve spent hundreds of hours in Illustrator refining my eye for shape and composition, and I’m always thinking about how design can guide behavior, create mood, or reveal a new way of seeing something familiar. Outside of design, I make music, shoot video, and explore how digital tools can translate emotion — especially through sound, motion, and form.
I care about detail, but I also care about pace: how people move through an experience, what they notice, what they don’t. Good design feels intuitive without explaining itself — that’s what I aim for every time.
I’m a UX and visual designer interested in systems, rhythm, and how structure can create meaning. My work often sits at the edge of precision and experimentation — I like figuring out how to bring order to abstract ideas, whether that’s through interface design, motion, or graphic systems. I’m most drawn to projects that give me limitations, whether it’s a limited palette or a fixed grid, because they push me to design with more clarity and focus.
Over the past few years, I’ve developed a process that balances curiosity with technical control. I’ve spent hundreds of hours in Illustrator refining my eye for shape and composition, and I’m always thinking about how design can guide behavior, create mood, or reveal a new way of seeing something familiar. Outside of design, I make music, shoot video, and explore how digital tools can translate emotion — especially through sound, motion, and form.
I care about detail, but I also care about pace: how people move through an experience, what they notice, what they don’t. Good design feels intuitive without explaining itself — that’s what I aim for every time.